My practice focuses on building controlled 3D motion pipelines for broadcast, branding, and spatial formats. I work across scales, from architectural systems and large-format environments to near-microscopic detail, treating matter, light, and motion as variables within a structured system.
Narrative is approached as an emergent layer within the system, shaped by constraints and intent.
Channel idents, show openers, lower thirds, and broadcast packages built for television and streaming.
TV · StreamingComplex ideas made visual — products, services, and systems brought to life with clarity and craft.
Brand · SaaS · EducationConcert shows, festivals, and arena-scale productions — real-time and pre-rendered content for stage.
Concerts · Festivals · ArenaParticles, fluids, rigid bodies, and procedural systems modelled for maximum visual density and control.
Cinema 4D · HoudiniProduct launches, corporate narratives, and campaign films crafted to elevate brand presence.
Launch · Campaign · CorporateFilm and series opening titles — frame-by-frame control of type, image, and motion to set tone before a word is spoken.
Film · SeriesConcept development, visual language definition, and art direction from brief to delivery.
Concept · Art DirectionArchitectural visualisation, 360° installations, and immersive environment design for physical and virtual space.
Arch Viz · XR · InstallationMotion-driven web experiences, WebGL environments, and animated interfaces where design and interaction converge.
WebGL · Three.js · RiveInteractive kiosks, retail touchpoints, and museum installations designed for direct physical engagement.
Retail · Museum · EventsGenerative and responsive art pieces for gallery and public space — systems that respond to data, sound, or movement.
Gallery · Public SpaceLarge-scale projection mapping onto architecture and objects — content built frame-by-frame to fit the geometry of any surface.
Architecture · Stage · EventsA product launch film for an automotive client — built entirely in Cinema 4D with Redshift rendering. The brief called for something between editorial photography and a racing game. Particle trails and volumetric light were used to sell speed without a single live-action frame.
View project →Full visual identity and stage content for a Latin rock world tour — 14 songs, 14 visual worlds. Each track had its own motion language. Real-time triggering was handled via Resolume Arena, with pre-rendered loops built in Houdini and composited in After Effects.
View project →A personal project exploring near-microscopic scale using X-Particles — fluid simulations, granular systems, and membrane formations rendered at extreme close-up. Shot like nature documentary footage, designed for use as a visual language for a science communication brand.
View project →A brand film campaign for a spirits label launching across Latin America — six 30-second spots unified by a single visual metaphor of liquid becoming landscape. Full creative direction: concept, storyboard, styleframes, and final render supervision across a two-month production.
View project →Projection mapping for a sold-out arena show — three LED screens plus a custom-built set piece mapped to the centimetre. Content was designed in sections to allow the live director to cut freely. 80 minutes of material built in four weeks.
View project →Adrian brought a level of craft and intentionality I rarely see. The particle systems he built for our stage show stopped the crowd cold — exactly what we needed.
We needed a 3D brand film fast, with zero compromises on quality. Adrian delivered ahead of schedule, and the client loved every frame. We'll be working together again.
His understanding of light, material, and motion puts him in a different category. Not just a technician — a visual thinker. Essential for any project that needs to look expensive.